I’m CG Artist, video game and graphical software programmer, multimedia developer and composer. I’m living in France. I’ve started this modeling to learn complex surfaces modeling with high curvature control. I have done the entire project, from design to rendering in approx. twelve days. Technically, it permits to me to evaluate the process of modeling curved surface usually used in automotive industry, describes as polynomial NURBS curves with high degree, from 5 to 9. This is the only way to have perfect continuity between surfaces.
The global look is four doors coupe that can be similar to the coming A7. The main idea is the mid curve on the side of the car that is inspired from the 70’s muscle car. This curve is near what has been done on the A5, but with a wider curvature. This curve is looking like a feline body before a run, with eyes that look at its prey.
To define the volumes of this model, I was starting with the automotive definition constraints: headlamp position, engine compartment space, seats position, rear passenger space, roof, boot volume, realistic wheel size… I started from an RS4 modified to take care of visible evolutions of the B8 platform mules: reduced overhang, larger wheelbase, wider track, engine backward.
Take a look at the full Hires Gallery on his site
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